Joining
Dagorhir
About
Dagorhir
Taurendor
Info
Forming a Unit
Units of
Taurendor
Dagorhir Rules
Making Equipment
Pictures
Schedule
Announcements
Upcoming Events
Related Links
Taurendor Mailing List
Taurendor Message Board
Dagorhir Website
National Message Board
Taurendor
Units |
Warriors in the Dagorhir are divided into sub-groups called units
primarily to allow friends to fight together and to make choosing teams
easier.
The
War Band has always been part of the literature and history of warfare.
Whether it was the Fellowship of the Ring, the Celtic clans who rallied
to Boudicca's call, ancient Ireland’s Fenians and Fomorians, The Knights
of the Round Table, Jason’s Argonauts, or the Free Companions of Robert
Howard's Conan, the small Unit of warriors multiplies the power of the
individual fighter.
So it is in Dagorhir, where Warriors form Units to ensure that close
friends fight together and can support each other on the battlefield -
even to making a last stand over the body of a fallen friend.
HOW TO FORM A UNIT
1.
Your Unit can have any name you wish and use any symbol that is
appropriate to the fantasy/medieval genre of Dagorhir. Your Unit's
Reason for Existence can be anything you and your friends wish, such as
re-creating the Army of the Roman Empire, being a band of Dispossessed
Elven Royalty, or "Just `Cause We Like to Fight Together." There was
once a Unit that boasted more than 20 Fighters where each claimed to be
a bastard son of King Charlemagne! Units instill a sense of fellowship
and responsibility among members, increase organization at battles, and
give every member a way to have his/her views felt. Dagorhir Units
should be tight-knit bands of warriors who fight together for a reason,
are fiercely proud, and are loyal to the rest of their Unit.
2.
All Units must have a Standard; a flag, totem, or banner that tells
something about them. Unit Standards should be brought to every battle.
What's on your standard is up to your Unit: Elves might fly a flag
showing a Silver Tree; a Mongol standard might be a Totem Staff topped
with a painted horse skull; Pirates could fight beneath a stylized Jolly
Roger; Warriors from the time of King Arthur might fight under the Welsh
Chimera; and an Uruk Hai banner would show the White Hand.
3.
Many
units have Battle Cries to strike fear into their enemies (and to
identify one another in the swirling melee that is Dagorhir combat).
Some even use other languages for their Battle-Cry. In Dagorhir,
Warriors don't yell, "Bill and Joanne, I'm over here!" Instead you'll
hear, "Blood and Souls!" or "Havoc!" as Units commit to deal death upon
one another.
4.
All Units must have a commander. This person does not actually have to
be the sole leader of the Unit (although in many cases they will be),
but they must be a responsible person that Dagorhir can contact to give
information to the entire Unit. The Unit Commander will be the Unit's
way of giving feedback to Dagorhir concerning rules, battle locations,
battle types, and event scheduling.
5.
Unit Commanders or their designated Second-in-Command should ensure that
the Unit provides an up-to-date email address to the Battle Check-In
Staff for timely dissemination of information.
6.
All Units must have at least five active members, (i.e., they have
fought in at least one of the last four battles) and a list must be kept
by the Unity of its members. All five members do not have to show up at
a given battle or all at the same time, but each must show up at least
once every four battles to be considered active. Units must keep a
roster of members and make it available to Check-in Staff if requested.
Your Unit may be organized any way you wish it to be. Your Unit may be
run as a democracy, where all members are equal and get a vote on group
decisions, such as what your Standard will look like or whether you want
to volunteer to run the next Feast. Or your members might decide it
would be fun to declare your Unit to be a "country" with a Queen or King
supported by Thanes or Baronesses. Other Units style themselves after
military organizations, with Generals, Captains, and Soldiers.
7.
Many
Units wear matching costumes or uniforms. Others often wear similar
clothing (such as Celtic War-Bands, who dress mostly in plaid wool) that
shows them to be a united People. Some Units have no standard garb,
encouraging each member to show their individuality and character (like
the Fellowship of the Ring).
8.
Recruiting is important to keep your Unit alive and vital. Over time,
members drift in and out of Dagorhir depending on school and work
schedules, moving, health, family, and other interests. Unless your unit
continues to bring in new members from outside of Dagorhir, it may
eventually stagnate and cease to be. Having a website can be an
important component of attracting new members to your unit in the
Information Age. A Unit Website gives you a way of recruiting new
members 24/7; provides you a place to publish the history of your Unit
and pictures of members and your banner, give directions to
battle-practices, and provide contact information (email, phone,
address, geographical area(s) where members are located, etc.) so
interested people can apply for membership. You can even get your web
page started for free, using any of the no-cost web hosting services.
Most Dagorhir Chapters maintain websites and will link unit websites
onto their main site.
9.
Finally, all Units should turn in a written outline describing the Unit,
why its members fight together, what their standard means, whether they
are accepting new members, etc. This does not need to be typed
electronically (although it is requested) but it must be legible. If you
wish to submit a duplicate copy in your Unit's native language, that is
all right. These outlines should be posted on your website, so that
everyone can learn about the other Units. Unit outlines can be submitted
at check-in or sent via e-mail.
|